nssw:register_mob("nssw:swimming_duck", "Swimming Duck", {
    type = "monster",
    hp_max = 25,
    hp_min = 15,
    collisionbox = {-0.35, -0.30, -0.35, 0.35, 0.7, 0.35},
    visual = "mesh",
    mesh = "swimming_duck.x",
    textures = {{"swimming_duck.png"}},
    visual_size = {x=1.5, y=1.5},
    view_range = 25,
    floats=1,
    walk_velocity = 1,
    run_velocity = 1,
    damage = 3,
    reach = 1.5,
    jump = false,
    jump_chance = 0,
    jump_height = 0,
    sounds = {
        random = "duck",
    },
    drops = {
            {name = "nssw:life_energy",
        chance = 1,
        min = 1,
        max = 2,},
        {name = "nssw:duck_legs",
        chance = 1,
        min = 1,
        max = 2,},
        {name = "nssw:duck_beak",
        chance = 5,
        min = 1,
        max = 1,},
        {name = "nssw:duck_feather",
        chance = 6,
        min = 1,
        max = 2,},
    },
    armor = 80,
    drawtype = "front",
    water_damage = 0,
    lava_damage = 10,
    light_damage = 0,
    group_attack=true,
    attack_animals=true,
    knock_back=4,
    blood_texture="nssw_blood.png",
    on_rightclick = nil,
    attack_type = "dogfight",
    animation = {
        speed_normal = 25,
        speed_run = 35,
        stand_start = 1,
        stand_end = 60,
        walk_start = 80,
        walk_end = 120,
        run_start = 80,
        run_end = 120,
        punch_start = 140,
        punch_end = 160,
    },
})
